RabbitMQ tutorial - Remote procedure call (RPC)
Remote procedure call (RPC)
(using the Java client)
Prerequisites
This tutorial assumes RabbitMQ is installed and running on
localhost
on the standard port (5672). In case you
use a different host, port or credentials, connections settings would require
adjusting.
Where to get help
If you're having trouble going through this tutorial you can contact us through the mailing list or RabbitMQ community Slack.
In the second tutorial we learned how to use Work Queues to distribute time-consuming tasks among multiple workers.
But what if we need to run a function on a remote computer and wait for the result? Well, that's a different story. This pattern is commonly known as Remote Procedure Call or RPC.
In this tutorial we're going to use RabbitMQ to build an RPC system: a client and a scalable RPC server. As we don't have any time-consuming tasks that are worth distributing, we're going to create a dummy RPC service that returns Fibonacci numbers.
Client interface
To illustrate how an RPC service could be used we're going to
create a simple client class. It's going to expose a method named call
which sends an RPC request and blocks until the answer is received:
FibonacciRpcClient fibonacciRpc = new FibonacciRpcClient();
String result = fibonacciRpc.call("4");
System.out.println( "fib(4) is " + result);
A note on RPC
Although RPC is a pretty common pattern in computing, it's often criticised. The problems arise when a programmer is not aware whether a function call is local or if it's a slow RPC. Confusions like that result in an unpredictable system and adds unnecessary complexity to debugging. Instead of simplifying software, misused RPC can result in unmaintainable spaghetti code.
Bearing that in mind, consider the following advice:
- Make sure it's obvious which function call is local and which is remote.
- Document your system. Make the dependencies between components clear.
- Handle error cases. How should the client react when the RPC server is down for a long time?
When in doubt avoid RPC. If you can, you should use an asynchronous pipeline - instead of RPC-like blocking, results are asynchronously pushed to a next computation stage.
Callback queue
In general doing RPC over RabbitMQ is easy. A client sends a request message and a server replies with a response message. In order to receive a response we need to send a 'callback' queue address with the request. We can use the default queue (which is exclusive in the Java client). Let's try it:
callbackQueueName = channel.queueDeclare().getQueue();
BasicProperties props = new BasicProperties
.Builder()
.replyTo(callbackQueueName)
.build();
channel.basicPublish("", "rpc_queue", props, message.getBytes());
// ... then code to read a response message from the callback_queue ...
We need this new import:
import com.rabbitmq.client.AMQP.BasicProperties;
Message properties
The AMQP 0-9-1 protocol predefines a set of 14 properties that go with a message. Most of the properties are rarely used, with the exception of the following:
deliveryMode
: Marks a message as persistent (with a value of2
) or transient (any other value). You may remember this property from the second tutorial.contentType
: Used to describe the mime-type of the encoding. For example for the often used JSON encoding it is a good practice to set this property to:application/json
.replyTo
: Commonly used to name a callback queue.correlationId
: Useful to correlate RPC responses with requests.
Correlation Id
In the method presented above we suggest creating a callback queue for every RPC request. That's pretty inefficient, but fortunately there is a better way - let's create a single callback queue per client.
That raises a new issue, having received a response in that queue it's
not clear to which request the response belongs. That's when the
correlationId
property is used. We're going to set it to a unique
value for every request. Later, when we receive a message in the
callback queue we'll look at this property, and based on that we'll be
able to match a response with a request. If we see an unknown
correlationId
value, we may safely discard the message - it
doesn't belong to our requests.
You may ask, why should we ignore unknown messages in the callback queue, rather than failing with an error? It's due to a possibility of a race condition on the server side. Although unlikely, it is possible that the RPC server will die just after sending us the answer, but before sending an acknowledgment message for the request. If that happens, the restarted RPC server will process the request again. That's why on the client we must handle the duplicate responses gracefully, and the RPC should ideally be idempotent.
Summary
Our RPC will work like this:
- For an RPC request, the Client sends a message with two properties:
replyTo
, which is set to an anonymous exclusive queue created just for the request, andcorrelationId
, which is set to a unique value for every request. - The request is sent to an
rpc_queue
queue. - The RPC worker (aka: server) is waiting for requests on that queue.
When a request appears, it does the job and sends a message with the
result back to the Client, using the queue from the
replyTo
field. - The client waits for data on the reply queue. When a message
appears, it checks the
correlationId
property. If it matches the value from the request it returns the response to the application.
Putting it all together
The Fibonacci task:
private static int fib(int n) {
if (n == 0) return 0;
if (n == 1) return 1;
return fib(n-1) + fib(n-2);
}
We declare our fibonacci function. It assumes only valid positive integer input. (Don't expect this one to work for big numbers, and it's probably the slowest recursive implementation possible).
The code for our RPC server can be found here: RPCServer.java
.
The server code is rather straightforward:
- As usual we start by establishing the connection, channel and declaring the queue.
- We might want to run more than one server process. In order
to spread the load equally over multiple servers we need to set the
prefetchCount
setting in channel.basicQos. - We use
basicConsume
to access the queue, where we provide a callback in the form of an object (DeliverCallback
) that will do the work and send the response back.
The code for our RPC client can be found here: RPCClient.java
.
The client code is slightly more involved:
- We establish a connection and channel.
- Our
call
method makes the actual RPC request. - Here, we first generate a unique
correlationId
number and save it - our consumer callback will use this value to match the appropriate response. - Then, we create a dedicated exclusive queue for the reply and subscribe to it.
- Next, we publish the request message, with two properties:
replyTo
andcorrelationId
. - At this point we can sit back and wait until the proper response arrives.
- Since our consumer delivery handling is happening in a separate thread,
we're going to need something to suspend the
main
thread before the response arrives. Usage ofCompletableFuture
is one possible solution to do so. - The consumer is doing a very simple job,
for every consumed response message it checks if the
correlationId
is the one we're looking for. If so, it completes theCompletableFuture
. - At the same time
main
thread is waiting for theCompletableFuture
to complete. - Finally, we return the response back to the user.
Now is a good time to take a look at our full example source code (which includes basic exception handling) for RPCClient.java and RPCServer.java.
Compile and set up the classpath as usual (see tutorial one):
javac -cp $CP RPCClient.java RPCServer.java
Our RPC service is now ready. We can start the server:
java -cp $CP RPCServer
# => [x] Awaiting RPC requests
To request a fibonacci number run the client:
java -cp $CP RPCClient
# => [x] Requesting fib(30)
The design presented here is not the only possible implementation of a RPC service, but it has some important advantages:
- If the RPC server is too slow, you can scale up by just running
another one. Try running a second
RPCServer
in a new console. - On the client side, the RPC requires sending and
receiving only one message. No synchronous calls like
queueDeclare
are required. As a result the RPC client needs only one network round trip for a single RPC request.
Our code is still pretty simplistic and doesn't try to solve more complex (but important) problems, like:
- How should the client react if there are no servers running?
- Should a client have some kind of timeout for the RPC?
- If the server malfunctions and raises an exception, should it be forwarded to the client?
- Protecting against invalid incoming messages (eg checking bounds, type) before processing.
If you want to experiment, you may find the management UI useful for viewing the queues.